Game Development Education That Actually Makes Sense
We teach people how to build games because we've been doing it ourselves for years. No corporate nonsense, no empty promises—just practical skills from folks who've shipped actual products.
Explore Our ProgramsWhat We're Teaching Right Now
Started in 2023 with a small group in Baku. Now we're running multiple tracks because people kept asking for different specializations. Here's what we've built so far.
Unity Fundamentals
This is where most students begin. We spend eight months covering C# basics, Unity's component system, and how to actually finish small projects instead of abandoning them halfway through.
3D Environment Design
Blender and Unity working together. We focus on building spaces that feel real—lighting, texture work, optimization for different platforms. Takes about seven months if you're putting in the hours.
Gameplay Programming
For students who've already got Unity basics down. We dig into AI systems, physics interactions, multiplayer foundations—the stuff that makes games actually playable rather than just pretty.
How We Actually Run Classes
Look, we tried the traditional lecture format first. Didn't work. Students would zone out after forty minutes, and retention was terrible.
So now we do something different. Tuesday and Thursday evenings, students work on their projects. We're there to help when they hit walls—which happens constantly, and that's fine. Saturday mornings we review what everyone built, talk through problems, show better approaches.
The goal isn't to memorize syntax or follow tutorials blindly. It's to get comfortable with the messy reality of development—debugging strange errors at 11pm, refactoring code that seemed brilliant yesterday, learning when to start over versus when to push through.
What Students Say After Six Months
I came in knowing nothing about coding. Honestly thought I'd drop out after the first month because everyone else seemed ahead. But the instructors kept saying everyone feels that way initially. They were patient with my questions—even the repetitive ones. By month five I'd built a working puzzle game. Still can't quite believe it.
From First Class to Portfolio Project
We've refined this over two years. Some steps take longer than others depending on the student, but this is generally how the journey unfolds.
Foundation Phase
First eight weeks. Programming basics, version control, Unity interface. Everything feels overwhelming here—that's normal. We focus on small wins to build confidence.
Building Mechanics
Weeks nine through twenty. Students recreate classic game mechanics—platformer movement, inventory systems, dialogue trees. Learning why things work, not just copying code.
Project Development
Final four months. Each student designs and builds their own game. We meet weekly to review progress, troubleshoot problems, discuss scope adjustments when things get too ambitious.
Portfolio Preparation
Last six weeks overlap with development. Documentation, video capture, writing about design decisions. Teaching students to explain their work matters just as much as building it.
Start Learning This Autumn
Our next cohort begins in October 2025. Classes meet twice weekly in central Baku, with online options for specific circumstances. If you're curious about game development but not sure where to start, that's exactly who we built this for.
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