Unity for the fundamentals, Unreal when things get serious, and Godot because sometimes open-source is the right tool. Most programs pick one—we think that's limiting.
Game Development Bootcamp
We're launching something different here. Not another course promising you'll land your dream job in three months. This is a proper twelve-month program where you'll actually build games while learning the craft—because that's how development works in reality.
Applications open September 2025 for the October cohort. We're keeping it small—just 18 students.
Building Games, Not Just Watching Tutorials
Here's what bothers me about most coding programs—they teach you syntax but never show you how messy real development gets. You'll spend half your time debugging things that shouldn't be broken and the other half figuring out why your collision detection thinks the floor is lava.
That's what we focus on. The actual work. You'll start with a simple 2D platformer in month one. By month six, you'll be wrestling with 3D environments and wondering why your lighting looks like a horror movie. By the end, you'll have four complete projects and enough war stories to sound credible at meetups.
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Three Engines, One Year
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Code That Actually Runs
C# and C++ form the backbone. We'll touch Python for tools. No, you won't master everything—nobody does. But you'll know enough to be dangerous and enough to keep learning.
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Portfolio Over Certificates
Studios want to see what you've built. We'll help you create four projects worth showing, with documentation that explains your problem-solving process—not just pretty screenshots.
People Who Still Write Code
Both instructors work on commercial projects between teaching sessions. Casper just shipped a mobile title that's doing okay on the App Store. Runa's consulting on two indie games right now. They're not full-time educators—they're developers who happen to teach.
Casper Thorvaldsen
Lead Instructor
Spent eight years at a mid-sized studio before going independent in 2022. His games haven't won awards, but they run smoothly and players finish them—which tells you something about his approach to design and technical execution.
Specializes in: Unity architecture, performance optimization, player progression systems
Runa Kristoffersen
Technical Instructor
Graphics programmer who'll make you understand why your shader looks wrong and how to fix it without copying code from forums. She's been doing this for six years and still gets excited about lighting solutions—which is either dedication or mild obsession.
Specializes in: Unreal Engine pipelines, shader development, 3D mathematics
Twelve Months, Four Projects
We're not going to pretend this is easy or that you can do it in your spare time. Expect to put in 25-30 hours per week. Some weeks will be lighter when you're just implementing features. Other weeks you'll want to throw your keyboard because nothing compiles.
October 2025 - September 2026 Cohort
Foundation Phase
Basic programming concepts, Unity fundamentals, and your first 2D game. We'll cover game loops, input handling, and basic physics. Project one is a platformer—cliché, sure, but there's a reason everyone starts here.
Systems Development
Moving into 3D with Unity. You'll build a small exploration game while learning about cameras, lighting, and why optimization matters more than you think. This is where most people realize game development is mostly problem-solving.
Advanced Techniques
Switching to Unreal Engine. Blueprints first, then C++. Project three is your choice—action game, puzzle game, whatever interests you. We'll focus on proper architecture because spaghetti code stops being funny around hour twelve of debugging.
Portfolio Project
Your capstone project using whichever engine makes sense for your idea. We'll help with scoping (everyone's first idea is too ambitious), technical planning, and actually finishing something—which is harder than it sounds when you're doing this alone.