Finding Her Footing in Level Design
Thora spent six months working through Unity fundamentals before she touched level design. She was methodical—sometimes frustratingly so—but it paid off when she joined a small team building a puzzle platformer. By March 2025, she'd designed three complete levels that players actually enjoyed. Not revolutionary, but solid work.
"I expected to be creating worlds immediately. Instead, I spent weeks just understanding how collision boxes work. Humbling? Absolutely. But those weeks mattered when I finally started building actual levels."